plusN.cfg | 2.07

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drill@quakelive
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plusN.cfg | 2.07

didnt you forget to remove grenade knockback on 1v1 ?

animalchik
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plusN.cfg | 2.07
drill@quakelive wrote:

didnt you forget to remove grenade knockback on 1v1 ?

didn't

I don't want change config balance, changing gl, I need to change rl into weapon with gl knocback parameters, and people who are used to move by gl will complain right away when this going to be released

I am addicted to life.

drill@quakelive
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plusN.cfg | 2.07

-> on old plus.cfg (1.03) was kicked knockback out from gl. And rl was untouched if i good remember.

//// edit

-> whats diff btw xp_physics ? i mean : PHYSICS_CONTROL_STOP

plusbeta:
[code:1]$xp_physics = PHYSICS_CONTROL_FORWARD | PHYSICS_CONTROL_SIDEWARD;[/code:1]

plusn:
[code:1]$xp_physics = PHYSICS_CONTROL_FORWARD | PHYSICS_CONTROL_SIDEWARD | PHYSICS_CONTROL_STOP;[/code:1]

-> why it is default set 1.02 switch style ? It is step back ...

rUnThEoN?!
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plusN.cfg | 2.07

u remember right drill.
i would prefer sticky nades too, but im not playing 1.04 Tongue

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

!@#$%&*( terror )_
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plusN.cfg | 2.07

sticky nades on 1v1 ftw

eRRor369
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plusN.cfg | 2.07
kLighter wrote:

sticky nades on 1v1 ftw

nah Sleepy i hate that, i often use grenades to jump around.

pew pew you're dead

drill@quakelive
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plusN.cfg | 2.07

You misunderstanding 2 things.

1) style - WPS_GRENADE_STICKY and longer time to bounce - this makes nades sticky on walls and after short time they explode.

2) self knockback of grenade - vice versa like 1) but without any knockback - thats what i mentioned

If we talking in 1v1 honestly i prefer whole GL properties from plusbeta.cfg

fala'fag
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plusN.cfg | 2.07
drill@quakelive wrote:

-> on old plus.cfg (1.03) was kicked knockback out from gl. And rl was untouched if i good remember.

//// edit

-> whats diff btw xp_physics ? i mean : PHYSICS_CONTROL_STOP

plusbeta:
[code:1]$xp_physics = PHYSICS_CONTROL_FORWARD | PHYSICS_CONTROL_SIDEWARD;[/code:1]

plusn:
[code:1]$xp_physics = PHYSICS_CONTROL_FORWARD | PHYSICS_CONTROL_SIDEWARD | PHYSICS_CONTROL_STOP;[/code:1]

-> why it is default set 1.02 switch style ? It is step back ...

PHYSICS_CONTROL_STOP allows to *break* in air by pressing backward button, its like side control in air but in forward backward directions. In plusbeta.cfg that is simply missing

the switch style from 1.02 was actually better than in 1.03, the whole difference between 1.03 and 1.02 is keeping reload times while fast switch, in 1.02 there was ultra fast switches between fast cycle guns, and slowed switching for long cycle guns, in 1.03 all had the same delay for all guns in plusN.cfg the whole order in switching is back to normal, well almost because current release adds some delay and hopefully it going to be fixed in beta6

censorship on YouTube sucks rabbit balls

drill@quakelive
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plusN.cfg | 2.07

thx for explanation.

fala'fag wrote:

powerups will spawn like they spawned but all factors are set to 1 and does had no influence on damage/sped/protection

For 1v1 what about kick all items ?

[code:1]if ( $g_gametype == 1 ) { Items = IT_NONE;} else { Items = IT_ARMOR_SHARD | IT_ARMOR_JACKET | IT_ARMOR_COMBAT | IT_ARMOR_BODY | IT_HEALTH_SMALL | IT_HEALTH | IT_HEALTH_LARGE | IT_HEALTH_MEGA;}[/code:1]

fala'fag
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plusN.cfg | 2.07
drill@quakelive wrote:


For 1v1 what about kick all items ?

[code:1]if ( $g_gametype == 1 ) { Items = IT_NONE;} else { Items = IT_ARMOR_SHARD | IT_ARMOR_JACKET | IT_ARMOR_COMBAT | IT_ARMOR_BODY | IT_HEALTH_SMALL | IT_HEALTH | IT_HEALTH_LARGE | IT_HEALTH_MEGA;}[/code:1]

and all the fun will be camping spawns?

no way Happy

mine intention is to give a reason to move, where moving gives more benefits than camping

censorship on YouTube sucks rabbit balls