plusN/plus CFG suggestions

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rUnThEoN?!
Skullheadq3's picture
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mow Q [EN] wrote:

effectivly both servers have in average the same usage so again a free invented argument.

again a conter argument just making one of my 3 arguments to nuts? Happy
do i need to point out that beer has more players then aim in the night?

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

mow Q [EN]
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plusN/plus CFG suggestions

I edited my post for you.

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I have played plusc some days ago and I got really displeased to play again in a campy/spamy/faster/non-equilibrated config where bfg is so strong and grenade so weak :roll:. Nevertheless, plusc is playable for ppl who likes it.

I will try to make a features-table for configs later when I have time that will show exact differences between configs.

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rUnThEoN?!
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¯¯__█ALI█¯¯__ wrote:

where bfg is so strong and grenade so weak :roll:.

weeh, lets combinate rapidfire with instantkill \Wave

making nade strong makes it overpowered.
making nade reload slow makes it impossible to move except by using nade+rocketlauncher combos (which would be a need config addition for spicing up skill)

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

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rUnThEoN?! wrote:

¯¯__█ALI█¯¯__ wrote:
where bfg is so strong and grenade so weak :roll:.

weeh, lets combinate rapidfire with instantkill \Wave

making nade strong makes it overpowered.
making nade reload slow makes it impossible to move except by using nade+rocketlauncher combos (which would be a need config addition for spicing up skill)

you have taken only part you wanna talk about (grenade) and you don't want it to be used as weapon but just for moves.

What about BFG ? I got killed with bfg more than rail because it's faster, ejected grenades goes far after touching wall 5 steps behind you, and has shorter cycle.

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madbringer
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Ali complaining about spam.

NecrogeddoN
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madbringer wrote:

Ali complaining about spam.

looooooool

Personally I like the switch time 120~160, but the ability to have different weapon switch times is quite awesome too. I don't think we'll ever eliminate spam completely, but... lol

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@necro, I was not complaning about spam in general, but about plusc's having more spam than plusN cos bfg + nade not well-equilibrated.

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NecrogeddoN
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¯¯__█ALI█¯¯__ wrote:

@necro, I was not complaning about spam in general, but about plusc's having more spam than plusN cos bfg + nade not well-equilibrated.

I haven't downloaded PlusC so I can't compare directly, but it does seem as if BFG grenade damage is WAY too high on both anyway Thinking It needs to be halved at least.

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mow Q [EN]
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plusN/plus CFG suggestions

ehm, plusc u can fire actually 12 trillion nades and enemy doesnt die.

imo a direct hit should always kill.