plusN.cfg | 2.4

328 replies [Last post]
.DA|BEAST.
Beast_Cro's picture
Offline
Joined: Jul 2007
Posts:
Re: plusN.cfg | current -> 2.22
animalchik wrote:

.DA|BEAST. wrote:

You moddified cfg to suit your style...but ok, at
least you r trying.

did u played 1.02b mod?

No, wasn't around at that time (arrived in Nov of 2006)

animalchik wrote:

when i started with plusN the main goal was to bring back the proper order in weapons, people who get used to the spam of power-type weapons started to complain, and because of that we have mixed styles fast mg-type of weapons from 1.02mod and fast power-type weapons from 1.03mod

DA.Beast accuse me i adapt cfg to my own preferences, no man i do adapted cfg for the likings of power-type spamers because of their whining and lack of understanding basics of the mod

Then those kind of ppl should be taken into consideration way less than others....you said it yourself - they lack basic understanding for this idea and mod + important add-on that its mentioned - they whine Happy - meaning, they would whine even if they get 1€ per frag in new version, just because there isnt more frags or bigger check.

NP, I will addapt but I cant say I like when I see ppl playing "look how much buttons I can press at once" style and then they are good players (NOT).

Cheers

The chase is better than the catch!

.DA| Clan | CRO Team

Beer freezer server map rotation + download links:
http://www.excessiveplus.net/forums/thread/beer-freezer-rotation

!@#$%&*( terror )_
terror's picture
Offline
Joined: Feb 2007
Posts:
Re: plusN.cfg | current -> 2.2
!@#$%&*( terror )_ wrote:

Could u make all of us big favor and talk to mnc about clanwar.cfg ?
Maybe u didn't realize it but nowadays clans play your plusN 2.2 with mnc's clanwar.cfg edit.
Releasing this new 2.21 cfg will make it more comlicated.

Any answer on that pls Happy
Seriously 2.22 is better then 2.1 but again without mnc's clanwar file edit
I'm not going to update it to my server :E

I know that u will say, that mnc can make new edit etc.
But the whole idea is to have it official, it's getting complicated
when server owners have to upload your plusN.cfg then look
around whole forums for mnc's edit and then look for commands to
change it properly on servers Confused

unique * mnc
mnc's picture
Offline
Joined: Jan 2006
Posts:
Re: plusN.cfg | current -> 2.2

Terror you missed one thing

Quote:
• to enforce mnc's items modification use xp_ItemStyle 4 (files is
attached as mmod.cfg)

so now xp_clanwar 1, xp_itemstyle 4 and it's all there

!@#$%&*( terror )_
terror's picture
Offline
Joined: Feb 2007
Posts:
Re: plusN.cfg | current -> 2.2
unique * mnc wrote:

Terror you missed one thing

Quote:
• to enforce mnc's items modification use xp_ItemStyle 4 (files is
attached as mmod.cfg)

so now xp_clanwar 1, xp_itemstyle 4 and it's all there

oops, indeed I missed it Love struck

if this is true, then jolly good show fala Happy

animalchik
fala.q3's picture
Offline
Joined: Jul 2009
Posts:
Re: plusN.cfg | current -> 2.23

2.23 :______________________________________ update 21:40 25.06.2010
- fix - xp_itemStyle 4 had little correction, because it was affecting xp_clanWar 0 settings
- fix - list of xp_referee adds were removed completely as i have decided this will be future in 2.1 e+ mod, for now it causing more problems than gives benefits
- fix - in CA game-type xp_rki is turned off
- fix - xp_rki didn't worked as it should, now the problem is fixed

download here

I am addicted to life.

RIDDICK
Offline
Joined: Feb 2010
Posts:
Re: plusN.cfg | current -> 2.23

Hello ! In my local server not worked plusn .cfg .server started with default settings but in server cfg set xp_config plusn why?

CHARRUA
Charrua's picture
Offline
Joined: Apr 2007
Posts:
FR France
Re: plusN.cfg | current -> 2.23
RIDDICK wrote:

Hello !In my local server not worked plusn .cfg .server started with default settings but in server cfg set xp_config plusn why?

Try plusN


eXtremely'visible!
funk's picture
Offline
Joined: Mar 2008
Posts:
Re: plusN.cfg | current -> 2.23

well this cfg is nice, but i have some suggestions for make it much better :'>
- to reduce a time of quad and battlesuite from 30 sec to 15 sec.
- make a respawn of mega every 45 sec, red, yellow 25 sec.
- and return the same damage of lg & plasma like in the old plusn (forgot which number Surprise) Cool
and let's play on this cfg some matches :'>
ps by the way what is it: xp_rki Happy

* Veni, Vidi, Vici! (c) July Caesar.
* God lives in fair heart.

=ANU815=
outeris's picture
Offline
Joined: Feb 2007
Posts:
LT Lithuania
Re: plusN.cfg | current -> 2.23

i dont get it what for is armor ont his cfg.... make it normal usable or maybe throw it off at all.. now its funny thing with it, i think

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

Lietuvių excessiveplus draugija - Lithuanians National Team
Linux (1st E17+Compiz powered ! Built on Debian GNU/Linux.)

MODDB.com all cool things for Quake III Arena @ one place from E+


mow Q [EN]
Offline
Joined: Nov 2003
Posts:
Re: plusN.cfg | current -> 2.23

well, u obviosly don't get it. This config offers more than 1 system. Try it, when u understood it, come back Happy