Excessiveplus Mapping Project !

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(HK)?aSaB
bazine's picture
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Since the beggining of this mod , some various E+ players who are mappers ,have started doing their own maps.

some are known like thewell.pk3 from Olvamp , and some are not.

so all of u who have worked on good maps , playable , with bot support or not , please post here a Direct link to your map , and possibly a screenshot or two of it.

and details on wich software u used , bsp time, working time.

Maybe some day soon we will release an E+ map pack , who knows?

Winking

thanks.

Lakitu
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Excessiveplus Mapping Project !

nice Happy Soon i'll buy a new graphiccard to my pc, so i can make maps, i have some ideas in my head though Big grin

rUnThEoN?!
Skullheadq3's picture
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Re: E+ map pack.
(HK)?aSaB wrote:


and details on wich software u used , bsp time, working time.

first of all good idea can be that i finish my maps.

to bsp time, bsp time depens on pc etc.
working time depends on ur expirience with gaming (some mappers are mapping for rocketjump jump high, a map has totally crap gamestyle if u dont know the game) and expirience with the map editor u use and map building.
so post bsp rendering time just if u give informations what pc u used (os too cuz win98 need less cpu useage as xp) or leave it out.
for working time descript ur mapping skills.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

Lakitu
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Excessiveplus Mapping Project !

oh nice, what shall ur maps be? inside, outside, desert, factory or wth? if u know what i mean

rUnThEoN?!
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Excessiveplus Mapping Project !
Lakitu wrote:

oh nice, what shall ur maps be? inside, outside, desert, factory or wth? if u know what i mean

imo mapping is much harder as u think.
ever mapped a map?
u need the right colored light, textures etc have to be right no map bug.
if u have a map bug, u have to fix it and render agian, if rendering takes 12 hours it just suxx!.

my excessiveplus tower map is very easy mapped and very crappy textured.
oldvamps map is much better,but he is a much more skilled mapper.

btw on some ctf maps ur getting outside the bulding etc.
just in baseq3 maps the center room is always a lighty inbuild room.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

Lakitu
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Excessiveplus Mapping Project !
rUnThEoN?! wrote:


imo mapping is much harder as u think.

sure, of course! i was just wonderin of your ideas, i know it's difficult Happy

kraster
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Excessiveplus Mapping Project !

i was on the map Happy . Really nice but i didnt get it on that aim zone : where if u shoot there rockets come from it plasma and grenades . For what are those and how can it be stopped ? Happy

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Excessiveplus Mapping Project !

Hi,

My first map is XP QG dedicated to my clan, but unlucky I haven't got enough time to finish it.

    features :
    -----------
    street :
      roads and marks pedestrian passage
      street lights
    small parking underground parking level -1 and -2
    some cars
    central building (kinda telescope) :
      a small garden a fountain
      chess tables
      plants
      rotating platforms
    XP building :
      rotating entrance doors hall
      stairs
      escaladors Happy
      fire exits
      10 levels

    incomming :
    --------------
    publicity
    light signals
    put more cars
    clan members rooms Big grin
    training building
    café
    night club
    hotel maybe Happy
    ...

lol and with all that I'm still only at version 0.59 Big grin
you will see above some pics of it

my second map was at the begining only as a test map, so not finished too, but do not request so much time.

    features : -----------
    4 rooms to make
    4 coridors
    submarrine environnement Happy

    I have completed only the 1st room
    room1 : blocks room : blocks moving around and crashing you Big grin
    room2 : traps room : you move on bad square, you are trapped Tongue
    room3 : teleporters room : you move right left up down you teleport on other square Happy
    room4 : jumpers room : a sequence of jump done quickly
    as I have added submarrine idea recently I think that I need to add something special Happy

if you have ideas to give I'm open Big grin
if you wanna test first room, just download and use /map fastmap-test3

greetz:)

[/][/][/][/][/]

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

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xpaliminium's picture
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Excessiveplus Mapping Project !

nice map oldvamp Happy

it seems u has used about all what is in gtkradiant Happy
and I think that u master map developpement Cool

I have some questions for you that would be great to have answers Tongue

question1 : I have done some mirrors on the escaladors in my map, but It does some bugs. So how to make a soft mirror as yours ?

question 2 : is it possible to program other func_** than the standard ones ?

question 3 : it seems not possible to have 2 different actions on the same object, is it ?

regards.

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

(HK)?aSaB
bazine's picture
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Excessiveplus Mapping Project !

[*The Mapping School-*E+*-made maps!*] - -

it is a server wich has on rotation only E+ made maps.including camel-XP map q3dm1-02 , HKfinal ,cfgtest map , and thewell.

look for it on E+ spider, cause it has dynamic port .

CZE|BEAZT
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Excessiveplus Mapping Project !

we made small patch. Download this from this web http://net-inside.com/q3a/index.php?str=1 one of last links speclab patch v0.8. Including some improvements. its only one pk3 file. Fully compatible with punkbaster etc.

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